![]() ![]() When a character reflects a magic attack. When a character evades a physical attack. When a character fails to land a physical attack. When an actor or enemy recovers during battle. When an actor becomes knocked out during battle. When displaying the vanishing effect of an enemy whose is set to. When an enemy performs a normal attack during battle. When a party or enemy escapes during battle. When changing equipment in the Menu Screen. When selecting a command that cannot be used in the Menu Screen, etc. When canceling a command in the Menu Screen, etc. The situations indicated by each parameter are described to the right. Specify the SE file that will play for each situation. The sound effects (SE) that play in situations such as when the player moves or performs an action during battle. If enabled, game data will be saved at the end of battles and when moving between locations. When enabled, the quantity of Key Items held by the party will be displayed on the Item screen. When enabled, actors who did not participate in battle will also receive EXP when a battle is won. Uncheck this option if you don’t intend to use the TP system. When enabled, each party member's TP will be shown in the Status Window. HP will only go down to 1 when this is disabled. When enabled, this allows the player's HP to reach 0 when damaged by tiles (Damage Floors) on the map. When enabled, this allows the player's HP to reach 0 when damaged by states such as "Poison". Only the first 4 actors will be displayed, even when there are 5 or more members in a party. When enabled, the game will start with subsequent actors following the main actor while moving on the map. Use the event command to return the Player to regular display. ![]() When enabled, the game will start with the Player transparent (hidden). Specify special processes and rules related to the game's behavior. Time passes during command input.īattlers act based on their agility. Sets the background type and position of the command window.ĭisplays enemies and actors from the side.Īll battlers execute their actions at one time.īattlers act based on their agility. ![]() When is enabled, the game's name as specified in will be displayed towards the top of the Title Screen (you can disable this when including the title of the game in the image). You can select an image in the window that appears by pressing the button in the settings field. The image which is displayed first in the Play Screen after starting the game. However, if the starting position for the player is not set (the icon is deleted), you cannot start the game. This icon can be moved by dragging it, just like map events, and be deleted by pressing the key. The specified starting location will be shown using an icon in a blue frame on the map. Open the Settings Window for each field by pressing its button, and specify the location by clicking a point on the map on the right. The positions of the player and vehicles (boats/ships/planes) when the game starts. Select if you do not want to display an image. You can specify the image that will be displayed by double-clicking each field. The image of vehicles (boats/ships/planes) displayed on the map. This is specified using the composition ratios of, , and values (-255 to 255) in the window that appears when you double-click inside the field. This is used for things such as displaying how much gold the player has in the Menu Screen. The name for the unit of money used in the game. To remove actors, right-click the one you wish to remove and select in the menu that appears. To change or add actors, double-click the list item (or a blank row when adding) and specify the actor. However, only the first 4 can participate in battle. There is no limit to how many actors you can place into a party. The members that form the party at the start of the game. This name will be displayed in the Game Screen title and the window's title bar. The name you enter into the field when creating a new project will be configured here. ![]()
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